Portfolio

Contracts/Clients

Miyamoto and the Machine (film)

Animated sections from the indie documentary Miyamoto and the Machine. 

Responsibilities: Plan and storyboard the animation based off script and client needs/wants. Animate the storyboard and deliver requested files by the agreed upon deadline. 

Alice in the Pandemic (Virtual Opera)

Animation Contract for White Snake Projects

Responsibilities: Block out and spline animations to match provided script and timed properly to music within a tight deadline. Implement some assets into Unreal and animate in Unreal.

My senior thesis. Made together with a small team of two artists, one programmer, and two audio producers, this game demo is an example of self driven collaboration and exploration. Originally a 2D dungeon crawler reminiscent of The Legend of Zelda: Link to the Past, the game has evolved into a hack and slash arena game more like Akane.

Responsibilities: Develop an idea and create my own team to realize that idea. Collect and organize resources for the team and direct them to my vision. Animate and illustrate assets for the game and cutscenes. Create a calendar and make sure the team stayed on track to meet deadlines. 

Save The Flame (iOS/Android)

Art Lead for SIP 2019. 

Responsibilities: Create and organize tasks for the art team. Keep open communication with the engineers and programmers to keep work flowing smoothly. Implement and manage art assets in engine. Main character animations and UI/UX.

Save The Flame (iOS/Android)

Art Lead for SIP 2019. 

Responsibilities: Create and organize tasks for the art team. Keep open communication with the engineers and programmers to keep work flowing smoothly. Implement and manage art assets in engine. Main character animations and UI/UX.

Cosmic Cowboy (Opera)

Concept art and character designs for an upcoming opera.